Power Core: Call of Cthulhu First Impressions – You Spin This Core Right Round, Right Round…

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Lurking behind the thin vale of sanity, ancient beings of imaginable power lurk, forever ready to bring the world to its knees. These godlike beings from beyond time and space can warp the mind, break the will, and obliterate the body. Now, as they stand against each other, the world will be plunged into a maelstrom of horror and madness. Will your hand guide the victors – or will your eternal legacy be wiped out by a being more cunning, more ruthless, and more malevolent than you?

Welcome to a world of unspeakable horror inspired by the works of Howard Phillips Lovecraft, and the Call of Cthulhu roleplaying game, where beings older than time itself manifest on Earth and fight each other, as they prepare to dominate our world.

During the game, you will take on the role of an alliance of two nightmarish creatures from the Cthulhu mythos. Your cards will generate Horror that will allow you to power especially formidable abilities and effects, including summoning your Avatars to the field of battle.

At the beginning of your turn you rotate the Power Cores on the Character cards and other cards in play area, dealing damage to the opponent, gaining defense and raising horror – a special resource used for powerful actions. Then you can play up to two actions, chosen from: rotating a chosen Power Core again, playing a card (ally, ability, item or maneuver), drawing a card or sometimes summoning an Avatar. At the end there is an obligatory card draw. You win if you deal enough damage to the opponent’s Characters or if your opponent has to draw a card from an empty deck.

BGG Link – https://boardgamegeek.com/boardgame/363342/power-core-call-cthulhu

TimeStamps:
0:00:00 – Overview
0:05:25 – Ease of Play
0:06:34 – What I Like
0:09:15 – What I Don’t Like
0:12:12 – Final Thoughts
0:13:10 – Recommendations

5.0 – My absolutely favorite games. You can pry them out of my cold dead hands.
4.5 – Love this game! At the same time missing something that would make it a 5. Could be hard to table, lacking variability, a little light, etc.
4.0 – Really great game, almost always keeping, although has meaningful complaints as to what takes away from the experience.
3.5 – Really enjoyed, don’t love it, may lose out to better games but the idea of never playing again is a bit sad.
3.0 – A good game, would play and suggest with the right people, if I never played it again wouldn’t lose any sleep.
2.5 – A game I’d play again , but will never suggest it myself
2.0 – A game I don’t want to play again
1.5 – A game I can’t find any reason to recommend
1.0 – A game that is just bad.

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