Twin Palms Review – Trick Taking Where The Pairs Matter

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Twin Palms is a beautiful, beach-themed escape from your traditional trick-taking card game. Each round you must manipulate your hand of cards to create unique paired combinations that are stronger (or weaker) than your opponent’s pairs.

It’s a trick-taker that grants total freedom. No following suit! No trump! But only the cleverest players will hit their bids to earn points. So strategize, and don’t be afraid to change your plans at the last second.

BGG Link –

0:00:00 – Overview
0:07:52 – My History With Trick Taking
0:08:22 – Ease of Play
0:08:48 – Player Count
0:09:05 – What I Like
0:10:53 – What I Didn’t Like
0:11:56 – What I Can See Others Not Liking
0:13:35 – Final Thoughts
0:14:24 – Recommendations

5.0 – My absolutely favorite games. You can pry them out of my cold dead hands.
4.5 – Love this game! At the same time missing something that would make it a 5. Could be hard to table, lacking variability, a little light, etc.
4.0 – Really great game, almost always keeping, although has meaningful complaints as to what takes away from the experience.
3.5 – Really enjoyed, don’t love it, may lose out to better games but the idea of never playing again is a bit sad.
3.0 – A good game, would play and suggest with the right people, if I never played it again wouldn’t lose any sleep.
2.5 – A game I’d play again , but will never suggest it myself
2.0 – A game I don’t want to play again
1.5 – A game I can’t find any reason to recommend
1.0 – A game that is just bad.

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