Fate of the Elder Gods
Designers: Christopher Kirkman, Darrell Louder, Richard Launius
Publishers: Greater Than Games
You are cults and each one of you has prepared a ceremony to summon their own dreadful ancient god and annihilate mankind. Meanwhile, investigators roam the streets of Arkham, trying to stop this awakening and seal off the gate. Be the first cult to summon your god and repel the investigators.
During Fate of the Elder Gods, you will have spell cards which you will play to either move around the Fate Clock board of Arkham, or to make powerful spells and combinations. You must try to gather the artifacts and symbols that your Elder God needs in order to emerge into the world. Gather many cultists in a location and you will gain many more powerful abilities. However, at the same time you must be careful not to draw the investigators’ attention on you, because by placing Elder Signs they can prevent the summoning of your ancient one. If a cult manages to raise their Summon Track to 9 before the investigators save humanity, their Elder God awakens and they win.
Fate of the Elder Gods includes eight different Elder Gods for the player to summon, each with their own unique Dark Gifts that players can use to their benefit. Moreover, the game includes an impressive Fate Clock board, custom screen-printed dice, cards for spells and curses and over 100 great miniatures.