You incarnate a divinity of “Manami” Island lusting for the succulent pineapples that grow there. But this won’t be an easy task, as there is another divinity that can appreciate the golden fruit! Your divine powers will collide, as only one can have the majority of the fruits before the harvest season ends.
Tiki is a beautifully illustrated 2-player abstract game. The goal of the game is to be the first to gain four juicy pineapples!
You will unfold your powers on a 3×3 grid of villages, using your eight colorful tikis by carefully placing them and moving them across the villages. On your turn, you have two options to pick from:
Create a new totem by placing one of your tiki on an empty village card.
Move one of the totems that you control. A totem is considered controlled by you, if the tiki on the top is yours.
To move a totem, you have to take all the tikis of that totem and start moving them from village to village, leaving the lowest tiki on each move. During this movement, you can only travel vertically or horizontally from one village to another. This tactical movement can have a big impact on the totems in play, altering possessions and forcing village powers to be resolved.
To resolve a village, it has to be “influenced”, thus, having a totem made of three tikis on it. The effect applies to the player that controls the totem that influences the specific village and then all three tikis return to their owners’ reserve.
There are nine village tiles on the game divided into four types that let you: gain two fruits, gain one fruit, gain nothing or lose one fruit.
Lastly, the game comes with a more experienced variant of the game adding a “Shaman” effect on a village that has no effect on the classic mode. This shaman has a token that can be placed or be moved between villages and blocking tiki movement between those two tiles.