Petrichor – A Cloud’s life – Live on Kickstarter
I’m always attracted to games with delightful aesthetics and quirky theme, that’s why after a glimpse to Petrichor’s cover and description I knew that I had to cover this one. In addition, the strong team behind it and the well made Kickstarter page proved me right.
THEMATIC OVERVIEW
In Petrichor, you are a cute and fluffy cloud with the sole purpose to be the most efficient one towards your goal, growing the most crops. But beware, the sky is full of clouds that exist for the same reason and don`t want anything to get on their way. Weather can be your friend as well as your cruelest enemy.
GAME OVERVIEW
The core of the game is essentially the four available actions, representing four states of the weather, Sun-Frost-Wind-Rain. “Frost” will let you create new clouds, “Sun” will let you add water on them, “Wind” will move the clouds around and finally “Rain” will let you drop the water onto crops. That’s the cycle of the clouds, making it an area-control and action-selection game. In addition, one of the characteristics highlighted on the game is its cutthroat nature. Clouds may not be so cute after all.
The game can be expanded with the Petrichor: Flowers, which add three new filed types and components for a 5th player. It will be available separately, but you can purchase it from the campaign for a discount and without additional shipping cost.
The game is live and funded on Kickstarter with the first few stretch goals being unlocked. For more information about backing the game, you can check out its campaign here.
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