Hit Z Road Review
Goal of the game and gameplay overview
This game is one of the most meta games ever! The theme is that you play a boardgame in a prototype form, created by a child named Martin (sounds familiar?). This game is about a road trip after a zombie apocalypse that Martin was part of! So yeah, you play a game made by Martin Wallace that is about a game about a trip with zombies made by a kid named Martin who lives in a zombie apocalypse time and made a trip like that!
The actual mechanics of the games is a combination of bidding, resource management and push your luck. You will control a team of five survivors that try to survive their trip with the help of three basic resources “Ammo”, “Gas” and “Adrenaline”.
- “Ammo” helps you shoot some zombies before they come in close range.
- “Gas” will help you to gas out of dangerous situations.
- “Adrenaline” will help you survive and land some more deadly hits.
The game lasts 8 Rounds (if you survive until then, probably not)in which your team will go through a path, consisted of two location cards, and gather resources, find various things and kill zombies, lots of meeple zombies!
At the start of each Round players will form four different 2-card paths. Then they will bid for play order with their resources. Play order is vital because you will get the chance to choose a better path than the players after you as you have more choices available. At last each player at turn order will go through their path of choice and encounter anything that may stand in their way!
The surviving team with the most victory points at the end of the game wins (good resource management and various cards grand you VP). But most of the time you will win because everyone else is dead, except your one survivor.
This game is a TON of fun! First of all I am really excited, amazed, mind blown about the aesthetics of this game. It takes the whole experience up a notch. You can see the hard work and thought that was put into this game, making it look like a hard-made prototype, with coffee stains, used paper, flavor notes here and there. Additionally there are some pretty awesome Easter Eggs, like cards made on “Dixit” “7 Wonders” cards.
The actual gameplay is really straight forward, you have to manage your resources and kill a lot of zombies to survive! At the first few routes you feel it like a happy road trip, you gain tons of resources, pick up more people on the way and find cool things to blow things up while killing a couple of zombies with a smile. But, oh boy, this game gets hard after that! You will ask yourself, where are all the resources? Why these HORDES of zombies want to eat us? Why am I the only survivor here?! I should pay more attention to the karate classes!
As you can tell I really like the tension and desperation that this game delivers along with its ease of play.
The right mood to play the game
For me this game is all about the story. If you are in a light mood and need some laugh and some tension then this is the right game to bring on the table. Don`t get disappointed if you do not survive but be glad that you could feel that adrenaline rush through your veins as you fight for your life. Also, don`t take this game too seriously because the bidding phase can be harsh, with all the players to spend a whole pile of resources in order to avoid last place and thus that deadly path.
I would totally recommend bringing out the child in you, making some weird noises and flashy moves as your meeples fight the zombies that shout for brains. This attitude elevates the fun and tension of the game, making my gaming group to say “I refuse to play this game again without the Kung Fu fighting!”
Latest posts by Theofilos K (see all)
- Theosis: Godslayer by Dreamcraft Games – Interview - 14 February 2019
- True Crime Legends - 29 January 2019
- Cultistorm on Kickstarter | In Depth Overview! - 12 December 2018