SUPERNOVA – DT Preview with Mark Streed
WP_Post Object ( [ID] => 66088 [post_author] => 1020 [post_date] => 2021-05-18 22:32:03 [post_date_gmt] => 2021-05-18 19:32:03 [post_content] => Mark takes a look at "SUPERNOVA". Command an elite group of death-defying spaceships desperately harvesting energy from a dying star before it explodes in this game of orbital mechanics. Utilizing a unique spiral gameboard inspired by the ancient Egyptian game of Mehen (previously reconstructed and released by the same game designer, Zach Horton), Supernova requires you to make tough choices, as all of your ships must share the same energy allotment, and it is never enough to power them all at once. The more you power, the fewer Boost Points each one receives, restricting its maneuverability. This is a high-stakes tradeoff, as the star's gravity pulls all of your ships ever closer. You'll need to boost your orbits to keep from burning up. [post_title] => SUPERNOVA - DT Preview with Mark Streed [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => open [post_password] => [post_name] => supernova-dt-preview-with-mark-streed [to_ping] => [pinged] => [post_modified] => 2021-06-02 20:12:54 [post_modified_gmt] => 2021-06-02 17:12:54 [post_content_filtered] => [post_parent] => 0 [guid] => https://boardgamestories.com/?p=66088 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw )
Mark takes a look at “SUPERNOVA”. Command an elite group of death-defying spaceships desperately harvesting energy from a dying star before it explodes in this game of orbital mechanics. Utilizing a unique spiral gameboard inspired by the ancient Egyptian game of Mehen (previously reconstructed and released by the same game designer, Zach Horton), Supernova requires you to make tough choices, as all of your ships must share the same energy allotment, and it is never enough to power them all at once. The more you power, the fewer Boost Points each one receives, restricting its maneuverability. This is a high-stakes tradeoff, as the star’s gravity pulls all of your ships ever closer. You’ll need to boost your orbits to keep from burning up.
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