Rampage – Terror In Meeple City How To Play
WP_Post Object ( [ID] => 27923 [post_author] => 274 [post_date] => 2016-02-08 23:21:05 [post_date_gmt] => 2016-02-08 21:21:05 [post_content] => Watch It Played is a series designed to teach and play games. In this video we're going to learn how to play Rampage - Terror In Meeple City. INDEX 00:00 - Introduction 00:45 - The Setup 03:58 - City Elements 04:23 - Game Overview 04:31 - A Gameplay Turn 04:59 - Actions: Moving 05:56 - Actions: Demolish 06:52 - Actions: Toss A Vehicle 07:45 - Actions: Beath 08:13 - Collateral Damage 09:05 - Runaway Meeples 11:25 - Chow Down! 13:00 - Ending the Game 13:17 - Scoring 13:53 - The Card Abilities 15:13 - Floors Leaving The City 15:26 - Running Out Of Teeth 15:46 - Inaccessible Pieces 15:59 - Staying Seated 16:11 - Accidental Destruction 16:34 - Conclusion [post_title] => Rampage - Terror In Meeple City How To Play [post_excerpt] => Watch It Played: How to play Rampage - Terror In Meeple City [post_status] => publish [comment_status] => open [ping_status] => open [post_password] => [post_name] => rampage-terror-in-meeple-city [to_ping] => [pinged] => [post_modified] => 2018-10-22 13:04:36 [post_modified_gmt] => 2018-10-22 10:04:36 [post_content_filtered] => [post_parent] => 0 [guid] => https://boardgamestories.com/?p=27923 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw )
Watch It Played is a series designed to teach and play games. In this video we’re going to learn how to play Rampage – Terror In Meeple City.
INDEX
00:00 – Introduction
00:45 – The Setup
03:58 – City Elements
04:23 – Game Overview
04:31 – A Gameplay Turn
04:59 – Actions: Moving
05:56 – Actions: Demolish
06:52 – Actions: Toss A Vehicle
07:45 – Actions: Beath
08:13 – Collateral Damage
09:05 – Runaway Meeples
11:25 – Chow Down!
13:00 – Ending the Game
13:17 – Scoring
13:53 – The Card Abilities
15:13 – Floors Leaving The City
15:26 – Running Out Of Teeth
15:46 – Inaccessible Pieces
15:59 – Staying Seated
16:11 – Accidental Destruction
16:34 – Conclusion
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