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Neuroshima: Convoy – How To Play

Category: Age: 10+ 30 - 40 Min 2 Players 2012
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    [ID] => 27565
    [post_author] => 274
    [post_date] => 2016-10-11 14:24:37
    [post_date_gmt] => 2016-10-11 11:24:37
    [post_content] => Watch It Played is a series designed to teach and play games. In this episode we're going to learn how to play Neuroshima: Convoy.

INDEX
00:00 - Introduction
00:44 - Setup
01:42 - Game Play Overview
02:15 - Draw Cards Phsae
02:50 - Moloch & Outpost Actions Phases
03:13 - Action: Occupying A Battle Station
03:32 - Unit Types
03:53 - Active, Destroyed and Future Citites
04:18 - Putting Units In Play
04:38 - Unit Information
04:52 - Action: Using Skills
05:20 - Skill Activation Types
06:18 - Destroyed City Effect On Skills
06:30 - Future City Bonuses
07:09 - Action: Playing Instants
07:33 - Understanding The Flow Of The Game
08:17 - Module Activation Phase
09:19 - End Result Of Battle Phase
09:30 - Calculating Modifers
10:15 - Rewards For Winning Battles
10:33 - City Rewards
11:26 - Demolishing Districts
12:03 - Bombs
12:20 - Discarding Cards
12:37 - Moloch Convoy Movement Phase
13:33 - Ending The Game
13:39 - Determining The Winner
14:08 - Deactivation Tokens
14:32 - Shield Tokens
15:04 - Net Tokens
15:25 - Moving Units
15:57 - Discarding Cards When Deck Is Empty
16:20 - Conclusion
    [post_title] => Neuroshima: Convoy - How To Play
    [post_excerpt] => Watch It Played: How to play Neuroshima: Convoy
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Watch It Played is a series designed to teach and play games. In this episode we’re going to learn how to play Neuroshima: Convoy.

INDEX
00:00 – Introduction
00:44 – Setup
01:42 – Game Play Overview
02:15 – Draw Cards Phsae
02:50 – Moloch & Outpost Actions Phases
03:13 – Action: Occupying A Battle Station
03:32 – Unit Types
03:53 – Active, Destroyed and Future Citites
04:18 – Putting Units In Play
04:38 – Unit Information
04:52 – Action: Using Skills
05:20 – Skill Activation Types
06:18 – Destroyed City Effect On Skills
06:30 – Future City Bonuses
07:09 – Action: Playing Instants
07:33 – Understanding The Flow Of The Game
08:17 – Module Activation Phase
09:19 – End Result Of Battle Phase
09:30 – Calculating Modifers
10:15 – Rewards For Winning Battles
10:33 – City Rewards
11:26 – Demolishing Districts
12:03 – Bombs
12:20 – Discarding Cards
12:37 – Moloch Convoy Movement Phase
13:33 – Ending The Game
13:39 – Determining The Winner
14:08 – Deactivation Tokens
14:32 – Shield Tokens
15:04 – Net Tokens
15:25 – Moving Units
15:57 – Discarding Cards When Deck Is Empty
16:20 – Conclusion

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